AI Insights · Timothy · October 2023
Top 5 City Building Games Performance in Ireland Q3 2023
In Q3 2023, the top five city-building games in Ireland showed diverse trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In the third quarter of 2023, the top five city-building games on a unified platform in Ireland experienced varied performance trends in terms of downloads, revenue, and active users. Here’s an overview of how each game fared, based on data from Sensor Tower.
Isekai:Slow Life from Mars Era Limited, which launched in mid-August, saw an initial surge in weekly downloads, peaking at 2.1K in its release week. However, downloads tapered off to around 390 by the end of September. The game’s weekly revenue started at $1.1K in its launch week, peaking at $2.3K the following week, before stabilizing around $1.5K to $1.9K. Active users saw a similar trend, with a high of 1.5K in August, then fluctuating between 1K and 1.4K through September.
State Connect: Traffic Control by AI Games FZ had a steady but modest performance. Weekly downloads fluctuated between 148 and 734, with revenue remaining minimal throughout the quarter, peaking at $76 in early July. Active users showed a gradual decline from 1.2K in July to around 443 by the end of September.
The Simpsons™: Tapped Out from Electronic Arts maintained a consistent user base. Weekly downloads varied between 93 and 549, while revenue fluctuated, peaking at $2K in early July and dropping to around $1K by late September. Despite these fluctuations, the game maintained a strong active user base of around 5K throughout the quarter.
Global City: Building Games by MY.GAMES B.V. experienced a significant spike in weekly downloads and active users in mid-September, reaching 1.9K downloads and 1.3K active users, respectively. Revenue remained modest, peaking at $163 in mid-August and generally staying below $100 for most of the quarter.
SimCity BuildIt, another title from Electronic Arts, saw steady performance with weekly downloads ranging from 134 to 386. Revenue showed upward spikes, particularly in early September, peaking at $1.3K. The game maintained a strong active user base, fluctuating between 2.7K and 3.7K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.